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Postal 4 noclip
Postal 4 noclip












postal 4 noclip

One of the classes that use FirstPersonControllerCSharp is the SkinName class. If I want to be able to use FirstPersonControllerCSharp and its character field then I will have to find what other classes use the FirstPersonControllerCSharp class. This is where PG3D handles CharacterController. On line 197626 of dump.cs you will see that in class FirstPersonControllerCSharp has a field internal CharacterController character // 0x74. My goal is to be able to access the games CharacterController from my hook. I hooked into Player_move_c because I can access a lot from there. It is bad practice to make extra hooks, if you can do everything inside of one hook then you should. This example applies only to PG3D, other games may implement CharacterController differently.įor my initial C++ hook of pg3d, I am going to be hooking the UpdateEffects method of the class Player_move_c.

postal 4 noclip

PG3D uses CharacterController to handle everything player related. If that method is stripped from your dump then you are out of luck.įor this example I am going to be using PG3D v16.6.1. You have to be able to use the set_radius function within the CharacterController class.The game uses CharacterController to control player movement and state.This way of implementing NoClip does not stop the game from checking to see if you are clipping, bypassing that would require something else and this tutorial isn't meant to provide a bypass.Īs long as the game uses CharacterController to handle player movement, state, and collision then this should NoClip tutorial will work, regardless of what classes or code is in between.

Postal 4 noclip mod#

This projects aim to show how a NoClip mod can be created in any unity game, regardless if its using an il2cpp or mono back-end.














Postal 4 noclip